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1. Nighthawk - in Ships and Modules [original thread]
Edited by: Rinaldo Titano on 10/09/2008 09:51:01 Originally by: Pan Crastus Edited by: Pan Crastus on 10/09/2008 09:36:14 Originally by: Rinaldo Titano if PVE and isk not an issue go with: [Nighthawk, NHMissions] Caldari N...
- by Rinaldo Titano - at 2008.09.10 09:43:00
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2. Nighthawk - in Ships and Modules [original thread]
if PVE and isk not an issue go with: [Nighthawk, NHMissions] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Shield Power Relay II Shield Power Relay II Dread Guristas Invulnerabi...
- by Rinaldo Titano - at 2008.09.10 06:45:00
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3. Nighthawk - in Ships and Modules [original thread]
For what u need? pvp? pve?
- by Rinaldo Titano - at 2008.09.10 06:15:00
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4. My lev4 nighthawk - in Ships and Modules [original thread]
Originally by: BiggestT Originally by: Rawr Cristina ditch the target painter, it's useless on a Nighthawk as it already does plenty of damage even to the smallest targets. HML II x6 Invul II x2 Photon II LSE II x2 SPR II x3 BCS...
- by Rinaldo Titano - at 2008.08.25 12:25:00
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5. purifier setup - in Ships and Modules [original thread]
Originally by: Firkragg Anyone got any tips on purifier setups. Trying to fit it seems a bit of a pain since it has wierd cpu problems when im trying to work out a setup. Usually i like 2 damps and 2 sensor boosters on a setup but obviouls...
- by Rinaldo Titano - at 2007.11.26 11:33:00
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6. Aeon vs Wyvern - in Ships and Modules [original thread]
1st. don't use flux coils, crap your cap 2nd. use a DC(is definetly worth on this amount of hull)
- by Rinaldo Titano - at 2007.11.09 11:39:00
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7. Carriers will need to be nerfed - in Ships and Modules [original thread]
Edited by: Rinaldo Titano on 05/11/2007 09:16:27
- by Rinaldo Titano - at 2007.11.05 09:16:00
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8. "In terms of one slot vs power, damps are overpowered as such" - Oveur - in Ships and Modules [original thread]
Edited by: Rinaldo Titano on 10/09/2007 09:04:54 Originally by: Bellum Eternus So, I'm confused. What are you two actually arguing about? Reduce damp effectiveness by 12.5% across the board, increase damp ship bonuses to 7.5% per level...
- by Rinaldo Titano - at 2007.09.10 09:03:00
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9. Best for frigate PvP: missiles or rockets? - in Ships and Modules [original thread]
Originally by: nakKEDK Originally by: Dalanoria Edited by: Dalanoria on 02/09/2007 20:09:49 Originally by: Jack Target If you had maxed skills for missiles and rockets, and you wanted to equip your frigate for PvP, whic...
- by Rinaldo Titano - at 2007.09.03 06:12:00
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10. Curse Balanced? - in Ships and Modules [original thread]
Originally by: Xequecal Damned Force: You can use neuts. With 40%/level a Curse can neut a BS down to nothing without wasting all of its own cap. http://img230.imageshack.us/img230/9741/rinaldo2ir8.jpg
- by Rinaldo Titano - at 2007.08.13 12:24:00
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11. How about some caldari Command ship love? - in Ships and Modules [original thread]
Originally by: Waxau Originally by: KD.Fluffy Edited by: KD.Fluffy on 24/07/2007 01:28:30 Quote: Trust me here - Vulture outtanks a rokh. They're all fine, although the vulture (being the split off from the ferox) does ...
- by Rinaldo Titano - at 2007.07.24 11:05:00
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12. Your thoughts about the Scorpion. - in Ships and Modules [original thread]
The scorp is still a very good ship. Not so powerfull as before, can't alone neutralize a camp, but is still powerfull. Can be used several ways: In close combat in gang with multispec In fleet with racials or as a bait full tanked..... http://im...
- by Rinaldo Titano - at 2007.07.24 07:29:00
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13. Quick Carrier Question - in Ships and Modules [original thread]
U can use 5 because the drone skills. Than every level on the racial carrier skill give +1 additional and u can fit DCU's which gives +1/module http://img230.imageshack.us/img230/9741/rinaldo2ir8.jpg
- by Rinaldo Titano - at 2007.07.19 12:41:00
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14. scorpion setup - in Ships and Modules [original thread]
The scorp can have a nice tank because the 8 midslots, but the firepower is not the best. and if u fit so as u described u would very quick dead. the 3 cpr eliminate the affect of the boost ampifiler, and because u dont have any resist u take enor...
- by Rinaldo Titano - at 2007.07.02 05:45:00
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15. Dampeners question - in Ships and Modules [original thread]
Yes, if u put more of the smae modul on a target they would stacking penalized. The first would do 100% the secound around 80% the 3rd around 50% the 4th around 20%(the exact numbers u can find in the forums) so after the forth u have not enough a...
- by Rinaldo Titano - at 2007.06.29 09:59:00
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16. can capital armor repairer I have bonus from armored warfare link? - in Ships and Modules [original thread]
Generally thisngs(implants, gang modules, rigs) working on the attributes of the ship, like resistance, shield recharge etc., but dont working on capital modules like capital armor repper or capital shield booster etc. http://img230.imageshack.us/...
- by Rinaldo Titano - at 2007.06.28 12:08:00
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17. Chimera - in Ships and Modules [original thread]
Originally by: Jan Riksma Hi, Its simple its not a solo ship and you need a supportgang to pvp with it. Best is to have multiple carrier with remote shield, energy and armor. If they bring a blob it will die anyway no matter how many flux...
- by Rinaldo Titano - at 2007.06.28 12:05:00
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18. Chimera - in Ships and Modules [original thread]
Originally by: Vicis Tractus Edited by: Vicis Tractus on 28/06/2007 11:57:36 Clearly in the lows you will need a damage control unit 100% agree. the dc2 gives good res to the hull(60%) which is very helpfull in some case(hopefully...
- by Rinaldo Titano - at 2007.06.28 12:01:00
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19. to be a caldari or not to be please answer the question - in Ships and Modules [original thread]
Caldari are good in gang, but u need to realize thatother race small ships are a bit better, except the crow. So if u want to go with cruiser, bc, command, hac etc u need count that most peoles using gallente which are armor tankers. A gang can be...
- by Rinaldo Titano - at 2007.06.28 11:59:00
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20. Chimera - in Ships and Modules [original thread]
I think its depend on the usage. u cant do everything. if u in battle where the ships are sniping and are far away(so u not neutralized and just as support) i would go with good recharge to have the booser or shield and energy transporter run long...
- by Rinaldo Titano - at 2007.06.28 11:56:00
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